Set:
Commander Legends: Battle for Baldur's Gate
Kind:
Basic Land—Island
Rarity:
Common
({T}: Add {U}.)
The ship's captain promised she'd get you sa...
Set:
Commander Legends: Battle for Baldur's Gate
Kind:
Basic Land—Mountain
Rarity:
Common
({T}: Add {R}.)
As you explore the slums of the Outer City,...
Set:
Commander Legends: Battle for Baldur's Gate
Kind:
Basic Land—Mountain
Rarity:
Common
({T}: Add {R}.)
Lord Jannath sent you to secure the mine f...
Set:
Commander Legends: Battle for Baldur's Gate
Kind:
Basic Land—Mountain
Rarity:
Common
({T}: Add {R}.)
As you pause mid-climb to catch your breat...
Set:
Commander Legends: Battle for Baldur's Gate
Kind:
Basic Land—Plains
Rarity:
Common
({T}: Add {W}.)
You've heard rumors of bandits along the Coa...
Set:
Commander Legends: Battle for Baldur's Gate
Kind:
Basic Land—Plains
Rarity:
Common
({T}: Add {W}.)
Lady Bormul claims an owlbear has been tramp...
Set:
Commander Legends: Battle for Baldur's Gate
Kind:
Basic Land—Plains
Rarity:
Common
({T}: Add {W}.)
After spending all day trying to track down ...
Set:
Commander Legends: Battle for Baldur's Gate
Kind:
Basic Land—Plains
Rarity:
Common
({T}: Add {W}.)
You arrive at Baldur's Gate with instructions...
Set:
Commander Legends: Battle for Baldur's Gate
Kind:
Basic Land—Swamp
Rarity:
Common
({T}: Add {B}.)
Now that you've clearly hit the "marsh" part o...
Set:
Commander Legends: Battle for Baldur's Gate
Kind:
Basic Land—Swamp
Rarity:
Common
({T}: Add {B}.)
The old wizard's experiments destroyed the cas...
Set:
Commander Legends: Battle for Baldur's Gate
Kind:
Basic Land—Swamp
Rarity:
Common
({T}: Add {B}.)
At the mouth of the sewer pipe, you realize i...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and/or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (e.g. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '