Set:
Doctor Who
Kind:
land
Rarity:
Rare
{1}, {T}: Add {B}{R}.
"Demons run when a good man goes to war. Night will fall and drown the sun, when a goo...
Set:
Doctor Who
Kind:
Land—Swamp Mountain
Rarity:
Rare
({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or mor...
Set:
Doctor Who
Kind:
land
Rarity:
Rare
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands. {T}: Add {U} or {B}.
...
Set:
Doctor Who
Kind:
Land—Island Swamp
Rarity:
Rare
({T}: Add {U} or {B}.) Fetid Pools enter the battlefield tapped. Cycling {2} ({2}, Discard this card:...
Set:
Doctor Who
Kind:
land
Rarity:
Rare
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
...
Set:
Doctor Who
Kind:
land
Rarity:
Rare
{1}, {T}: Add {U}{B}.
"They were placed, after death. These are tombs. Water tombs, some sort of fluid, anyw...
Set:
Doctor Who
Kind:
land
Rarity:
Rare
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
...
Set:
Doctor Who
Kind:
land
Rarity:
Rare
Temple of Malice enters the tapped battlefield. When Temple of Malice enters the battlefield, scry 1. {T}: Add {B}...
Set:
Doctor Who
Kind:
land
Rarity:
Rare
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, ...
Set:
Doctor Who
Kind:
Land—Island Swamp
Rarity:
Rare
({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more bas...
Set:
Doctor Who
Kind:
land
Rarity:
Rare
Creeping Tar Pit enters the tapped battlefield. {T}: Add {U} or {B}. {1}{U}{B}: Creeping Tar Pit becomes a 3/2 blu...
Set:
Doctor Who
Kind:
Land—Swamp Mountain
Rarity:
Rare
({T}: Add {B} or {R}.) Canyon Slough enters the tapped battlefield. Cycling {2} ({2}, Discard this ca...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and/or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (e.g. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '