Set:
Kaldheim Commander
Kind:
Land—Gate
Rarity:
Common
Azorius Guildgate enters the tapped battlefield. {T}: Add {W} or {U}.
The Azorius symbol stars...
Set:
Kaldheim Commander
Kind:
Land—Gate
Rarity:
Common
Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}.
Every part of the gate w...
Set:
Commander Legends: Battle for Baldur's Gate
Kind:
Legendary Land—Gate
Rarity:
Rare
{T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the...
Set:
Commander Legends: Battle for Baldur's Gate
Kind:
Legendary Land—Gate
Rarity:
Rare
{T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is th...
Set:
Commander Legends: Battle for Baldur's Gate
Kind:
Land—Gate
Rarity:
Common
Black Dragon Gate enters the tapped battlefield. As Black Dragon Gate ente...
Set:
Commander Legends: Battle for Baldur's Gate
Kind:
Land—Gate
Rarity:
Common
Citadel Gate enters the tapped battlefield. As Citadel Gate enters the bat...
Set:
Commander Legends: Battle for Baldur's Gate
Kind:
Land—Gate
Rarity:
Common
Cliffgate enters the battlefield tapped. As Cliffgate enters the battlefiel...
Set:
Commander Legends: Battle for Baldur's Gate
Kind:
Land—Gate
Rarity:
Uncommon
Gates you control enter the battlefield untapped. {T}: Add {C}. {T}: Add...
Set:
Commander Legends: Battle for Baldur's Gate
Kind:
Land—Gate
Rarity:
Common
{T}: Add {C}. {1}, {T}: Add one mana of any color. {1}, {T}, Tap an untappe...
Set:
Commander Legends: Battle for Baldur's Gate
Kind:
Land—Gate
Rarity:
Common
Manor Gate enters the tapped battlefield. As Manor Gate enters the battlef...
Set:
Commander Legends: Battle for Baldur's Gate
Kind:
Land—Gate
Rarity:
Common
Sea Gate enters the tapped battlefield. As Sea Gate enters the battlefield...
Set:
Commander Legends: Battle for Baldur's Gate
Kind:
Land—Gate
Rarity:
Common
{T}: Add {C}. {2}, {T}: Target creature gets +X/+X until end of turn, wher...
Set:
Dominaria United
Kind:
Land—Gate
Rarity:
Rare
Thran Portal enters the battlefield tapped unless you control two or fewer other lands. As Thran Portal...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and/or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (e.g. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '