Set:
Jumpstart
Kind:
land
Rarity:
Uncommon
{T}: Add {C}. {T}: Put a charge counter on Mirrodin's Core. {T}, Remove a charge counter from Mirrodin's Core: A...
Set:
Jumpstart
Kind:
land
Rarity:
Common
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tappe...
Set:
Jumpstart
Kind:
land
Rarity:
Common
Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you p...
Set:
Jumpstart
Kind:
land
Rarity:
Common
Thriving Bluff enters the tapped battlefield. As Thriving Bluff enters the battlefield, choose a color other than...
Set:
Jumpstart
Kind:
land
Rarity:
Common
Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than bl...
Set:
Jump start
Kind:
land
Rarity:
Common
Thriving Grove enters the tapped battlefield. As Thriving Grove enters the battlefield, choose a color other tha...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and/or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (e.g. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '