Set:
Kaladesh
Kind:
land
Rarity:
Rare
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.
...
Set:
Magic 2014
Kind:
land
Rarity:
Rare
{T}: Add {C}. {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
...
Set:
Return to Ravnica
Kind:
Land—Forest Plains
Rarity:
Rare
({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 lives. If you d...
Set:
Shadows over Innistrad
Kind:
land
Rarity:
Rare
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don...
Set:
Guilds of Ravnica
Kind:
Land—Island Mountain
Rarity:
Rare
({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 lives. If you d...
Set:
Avacyn Restored
Kind:
land
Rarity:
Rare
{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.
Persecuted alchemist...
Set:
Ixalan
Kind:
land
Rarity:
Rare
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
Shi...
Set:
Lorwyn
Kind:
land
Rarity:
Rare
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, th...
Set:
Eventide
Kind:
land
Rarity:
Rare
{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
Hobs bury their kin far from home. They believe the dr...
Set:
Avacyn Restored
Kind:
land
Rarity:
Common
When Seraph Sanctuary enters the battlefield, you gain 1 life. an Angel enters the battlefield Whenever und...
Set:
Ravnica Allegiance
Kind:
Land—Forest Island
Rarity:
Rare
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 lives. If you ...
Set:
Order Masters
Kind:
land
Rarity:
Common
Path of Ancestry enters the tapped battlefield. T: Add one mana of any color in your commander's color identi...
Set:
Order Masters
Kind:
land
Rarity:
Common
T: Add C. Basic landcycling 1 (1, Discard this card: Search your library for a basic land card, reveal it, pu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and/or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (e.g. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '