Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Kind:
land
Rarity:
Rare
If you control two or more other lands, Hall of Storm Giants enter...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Kind:
land
Rarity:
Rare
If you control two or more other lands, Den of the Bugbear enters t...
Set:
Innistrad: Crimson Vow
Kind:
land
Rarity:
Rare
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell....
Set:
Unfinity
Kind:
Land—Forest Island
Rarity:
Rare
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 lives. If you don't, it ...
Set:
Dominaria United
Kind:
land
Rarity:
Rare
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one m...
Set:
The Brothers' War
Kind:
land
Rarity:
Rare
{T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you.
“The war polluted the land...
Set:
The Lord of the Rings: Tales of Middle-Earth Commander
Kind:
land
Rarity:
Common
T: Add one mana of any color in your commander's color identity.
...
Set:
Modern Horizons 3
Kind:
land
Rarity:
Rare
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto...
Set:
Modern Horizons 3
Kind:
land
Rarity:
Rare
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto th...
Set:
Outlaws of Thunder Junction
Kind:
Land—Desert
Rarity:
Common
Lush Oasis enters the battlefield tapped. When Lush Oasis enters the battlefield, it dea...
Set:
Outlaws of Thunder Junction
Kind:
Land—Desert
Rarity:
Common
Forlorn Flats enters the tapped battlefield. When Forlorn Flats enters the battlefield, ...
Set:
Outlaws of Thunder Junction
Kind:
Land—Desert
Rarity:
Common
Eroded Canyon enters the tapped battlefield. When Eroded Canyon enters the battlefield, ...
Set:
Outlaws of Thunder Junction
Kind:
land
Rarity:
Rare
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. {T}:...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and/or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (e.g. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '