Set:
Mystery Booster
Kind:
land
Rarity:
Uncommon
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Built in honor of Ala...
Set:
Mystery Booster
Kind:
land
Rarity:
Uncommon
Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B}.
"We must rely on our own k...
Set:
Mystery Booster
Kind:
land
Rarity:
Rare
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add...
Set:
Mystery Booster
Kind:
land
Rarity:
Common
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, rev...
Set:
Mystery Booster
Kind:
land
Rarity:
Common
Blossoming Sands enters the tapped battlefield. When Blossoming Sands enters the battlefield, you gain 1 li...
Set:
Mystery Booster
Kind:
land
Rarity:
Common
Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's gra...
Set:
Mystery Booster
Kind:
land
Rarity:
Uncommon
Crumbling Necropolis enters the tapped battlefield. {T}: Add {U}, {B}, or {R}.
"They say the ruins ...
Set:
Mystery Booster
Kind:
Artifact Land
Rarity:
Common
Indestructible {T}: Add {C}.
Structures built from darksteel yield to neither assault nor ag...
Set:
Mystery Booster
Kind:
land
Rarity:
Common
Dismal Backwater enters the tapped battlefield. When Dismal Backwater enters the battlefield, you gain 1 li...
Set:
Mystery Booster
Kind:
land
Rarity:
Uncommon
{T}: Add {C}. {1}, {T}: Put a storage counter on Dreadship Reef. {1}, Remove X storage counters from Drea...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and/or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (e.g. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '