Set:
Planechase
Kind:
land
Rarity:
Common
Gruul Turf enters the tapped battlefield. When Gruul Turf enters the battlefield, return a land you control to i...
Set:
Planechase
Kind:
Plane — Alfava Metraxis
Rarity:
Common
Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Morta...
Set:
Planechase
Kind:
Plane—Earth
Rarity:
Common
All creatures have "Boast — 1: Put a +1/+1 counter on this creature." (Activate only if that creature att...
Set:
Planechase
Kind:
Plane—Earth
Rarity:
Common
When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white S...
Set:
Planechase
Kind:
Phenomenon
Rarity:
Common
When you encounter Human-Time Lord Meta-Crisis, each player chooses one or two creatures they control. Eac...
Set:
Planechase
Kind:
Plane—Earth
Rarity:
Common
Still Point in Time — All spells have split second. (As long as a spell with split second is on the stack...
Set:
Planechase
Kind:
Plane—New Earth
Rarity:
Common
At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become ...
Set:
Planechase
Kind:
Plane — Horsehead Nebula
Rarity:
Common
Song of the Ood - Noncreature spells have summoned. (A player's creatures can help cast thos...
Set:
Planechase
Kind:
Plane—Earth
Rarity:
Common
When you planeswalk to Pompeii and at the beginning of your upkeep, put an eruption counter on it. Whenev...
Set:
Planechase
Kind:
Plane—Earth
Rarity:
Common
At the beginning of combat on your turn, up to one target creature you control becomes a copy of target c...
Set:
Planechase
Kind:
Plane — Apalapucia
Rarity:
Common
Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the gam...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and/or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (e.g. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '