Set:
Theros Face the Hydra
Kind:
Token Creature—Head
Rarity:
Common
Hero's Reward — When Hydra Head leaves the battlefield, each player gains 2 lives.
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Set:
Theros Face the Hydra
Kind:
Token Elite Creature — Head
Rarity:
Common
Hero's Reward — When Ravenous Brute Head leaves the battlefield, each player g...
Set:
Theros Face the Hydra
Kind:
Token Elite Creature — Head
Rarity:
Common
At the beginning of the Hydra's end step, reveal the top card of the Hydra's li...
Set:
Theros Face the Hydra
Kind:
Token Elite Creature — Head
Rarity:
Common
At the beginning of the Hydra's end step, each player discards a card. Hero's ...
Set:
Theros Face the Hydra
Kind:
Token Elite Creature — Head
Rarity:
Common
At the beginning of the Hydra's end step, Snapping Fang Head deals 1 damage to ...
Set:
Theros Face the Hydra
Kind:
Sorcery
Rarity:
Common
Each player can sacrifice a creature. Each player who sacrificed a creature this way chooses a Hea...
Set:
Theros Face the Hydra
Kind:
Sorcery
Rarity:
Common
Place exactly two cards named Hydra Head onto the battlefield from the Hydra's graveyard. If you c...
Set:
Theros Face the Hydra
Kind:
Sorcery
Rarity:
Common
If there are five or more Heads on the battlefield, tap two of them and they don't untap during the...
Set:
Theros Face the Hydra
Kind:
Sorcery
Rarity:
Common
Choose one — Noxious Hydra Breath deals 5 damage to each player; or destroy each tapped non-Head c...
Set:
Theros Face the Hydra
Kind:
Sorcery
Rarity:
Common
Each player exiles a creature they control. Until the Hydra's next turn, when a Head leaves the ba...
Set:
Theros Face the Hydra
Kind:
Sorcery
Rarity:
Common
Tap up to two heads. They don't untap during the Hydra's next untap step. Torn Between Heads deals...
Set:
Theros Face the Hydra
Kind:
Sorcery
Rarity:
Common
Unified Lunge deals X damage to each player, where X is the number of Heads on the battlefield.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and/or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (e.g. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '