Set:
World Championship Decks 2004
Kind:
land
Rarity:
Common
Secluded Steppe enters the tapped battlefield. {T}: Add {W}. Cycling {W} ({W}, Discard this c...
Set:
World Championship Decks 2004
Kind:
land
Rarity:
Common
Tranquil Thicket enters the battlefield tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this c...
Set:
World Championship Decks 2004
Kind:
land
Rarity:
Rare
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, pu...
Set:
World Championship Decks 2004
Kind:
Artifact Land
Rarity:
Common
{T}: Add {W}.
Taj-Nar, throne of Raksha Golden Cub, destined leader of the leo...
Set:
World Championship Decks 2004
Kind:
Artifact Land
Rarity:
Common
Indestructible {T}: Add {C}.
Panopticon, forge of the Darksteel Eye, home of Mi...
Set:
World Championship Decks 2004
Kind:
Card
Rarity:
Common
Pro Tour™ veteran Manuel Bevand played an artifact-based combo deck to a perfect 6-0 record o...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and/or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (e.g. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '