Set:
Zendikar Rising Expeditions
Kind:
land
Rarity:
Mythic
Morphic Pool enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} ...
Set:
Zendikar Rising Expeditions
Kind:
land
Rarity:
Mythic
Creeping Tar Pit enters the tapped battlefield. {T}: Add {U} or {B}. {1}{U}{B}: Creeping Tar Pi...
Set:
Zendikar Rising Expeditions
Kind:
land
Rarity:
Mythic
Celestial Colonnade enters the tapped battlefield. {T}: Add {W} or {U}. {3}{W}{U}: Until end of...
Set:
Zendikar Rising Expeditions
Kind:
land
Rarity:
Mythic
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put...
Set:
Zendikar Rising Expeditions
Kind:
land
Rarity:
Mythic
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put ...
Set:
Zendikar Rising Expeditions
Kind:
land
Rarity:
Mythic
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card,...
Set:
Zendikar Rising Expeditions
Kind:
land
Rarity:
Mythic
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card,...
Set:
Zendikar Rising Expeditions
Kind:
land
Rarity:
Mythic
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, pu...
Set:
Zendikar Rising Expeditions
Kind:
land
Rarity:
Mythic
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it ...
Set:
Zendikar Rising Expeditions
Kind:
land
Rarity:
Mythic
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, pu...
Set:
Zendikar Rising Expeditions
Kind:
land
Rarity:
Mythic
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, p...
Set:
Zendikar Rising Expeditions
Kind:
land
Rarity:
Mythic
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it...
Set:
Zendikar Rising Expeditions
Kind:
land
Rarity:
Mythic
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, pu...
Set:
Zendikar Rising Expeditions
Kind:
land
Rarity:
Mythic
{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it o...
Set:
Zendikar Rising Expeditions
Kind:
land
Rarity:
Mythic
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. {T}:...
Set:
Zendikar Rising Expeditions
Kind:
land
Rarity:
Mythic
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. {T}...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and/or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (e.g. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '