Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Uncommon
Visit — An opponent chooses black card, artifact card, or expansion, then mills a card. You have...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Uncommon
Visit — An opponent things red card, sorcery card, or legendary card, then mills a card. You ha...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Uncommon
Visit — An opponent things green card, instant card, or named mechanic, then mills a card. You ...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Uncommon
Visit — Target creature must be blocked this turn if table.
“These bumping cars remind me ...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Uncommon
Visit — Target creature must be blocked this turn if table.
The cards are serviced every ...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Uncommon
Visit — Target creature must be blocked this turn if table.
For those needing instructions...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Uncommon
Visit — Target creature must be blocked this turn if table.
The engineers figured out a w...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Uncommon
Visit — Target creature must be blocked this turn if table.
“Pulled a Captain Nebula”
—Cr...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Rare
Visit — Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases o...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Uncommon
Visit — Draw a card.
“Sir, this may be the information booth, but I cannot answer ontolog...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Uncommon
Visit — Draw a card.
Since the majority of the park's business model is based around aiml...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Uncommon
Visit — Draw a card.
“When I arrived, I was looking for the costume shop. But when I left,...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Uncommon
Visit — Draw a card.
The information booth can answer over thirty-seven billion questions...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Common
Visit — Creatures you control get +1/+0 until end of turn.
The only ride that's never failed...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Common
Visit — Creatures you control get +1/+0 until end of turn.
The only ride not explicitly men...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Common
Visit — Creatures you control get +1/+0 until end of turn.
There's something truly thrillin...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and/or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (e.g. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '