Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Uncommon
Visit — An opponent chooses “the friendliest,” “the smartest,” or “the wildest.” You choose a c...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Uncommon
Visit — An opponent chooses “the funniest,” “the smelliest,” or “the sturdiest.” You choose a cr...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Common
Visit — Create a 1/1 white Clown Robot artifact creature token.
The sound it makes is indesc...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Common
Visit — Create a 1/1 white Clown Robot artifact creature token.
One day, it will produce a ...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Common
Visit — Create a 1/1 white Clown Robot artifact creature token.
“CONGRATULATIONS. IT IS A C...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Common
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Common
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Common
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Common
Visit — Creatures you control get +1/+0 until end of turn.
“The calming motion of this grub...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Rare
When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their libr...
Set:
Unfinity
Kind:
Artifact — Attraction
Rarity:
Rare
Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and/or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (e.g. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '