Set:
Modern Horizons 3 Commander
Kind:
land
Rarity:
Rare
T: Add C. T: Add W or U. Adarkar Wastes deals 1 damage to you.
Left barren by the Brothers'...
Set:
Modern Horizons 3 Commander
Kind:
land
Rarity:
Uncommon
When Aether Hub enters the battlefield, you get E (an energy counter). T: Add C. T, Pay E: Ad...
Set:
Modern Horizons 3 Commander
Kind:
land
Rarity:
Uncommon
Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield,...
Set:
Modern Horizons 3 Commander
Kind:
land
Rarity:
Rare
T: Add C. T: Add R or W. Battlefield Forge deals 1 damage to you.
"As Terisiare's mines ran...
Set:
Modern Horizons 3 Commander
Kind:
land
Rarity:
Rare
Castle Vantress enters the battlefield tapped unless you control an Island. T: Add U. 2UU, T: Scry...
Set:
Modern Horizons 3 Commander
Kind:
land
Rarity:
Common
T: Add one mana of any color in your commander's color identity.
When defeat is near and ...
Set:
Modern Horizons 3 Commander
Kind:
land
Rarity:
Uncommon
T: Add C. 2, T, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and/or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (e.g. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '