Set:
Modern Horizons 3 Commander
Kind:
land
Rarity:
Rare
T, Pay 1 life: Add one mana of any type that a land you control could produce. 3, T: You can put ...
Set:
Modern Horizons 3 Commander
Kind:
Land—Desert
Rarity:
Rare
T: Add C T, Sacrifice a creature: Add one mana of any color. X2, T, Sacrifice a Desert: Ex...
Set:
Modern Horizons 3 Commander
Kind:
land
Rarity:
Rare
If you control two or more other lands, Lair of the Hydra enters the tapped battlefield. T: Add G...
Set:
Modern Horizons 3 Commander
Kind:
land
Rarity:
Rare
Lumbering Falls enters the tapped battlefield. T: Add G or U. 2GU: Lumbering Falls becomes a 3/3 ...
Set:
Modern Horizons 3 Commander
Kind:
land
Rarity:
Rare
Blast Zone enters the battlefield with a charge counter on it. T: Add C. XX, T: Put X charge count...
Set:
Modern Horizons 3 Commander
Kind:
land
Rarity:
Rare
Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. T: Ad...
Set:
Modern Horizons 3 Commander
Kind:
land
Rarity:
Rare
T: Add C to your mana pool. G/U, T: Add GG, GU, or UU to your mana pool.
At full moon, the r...
Set:
Modern Horizons 3 Commander
Kind:
land
Rarity:
Rare
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your han...
Set:
Modern Horizons 3 Commander
Kind:
land
Rarity:
Rare
1, T: Add GU
Still to the ignorant eye, yet bursting with life. A million actions and reacti...
Set:
Modern Horizons 3 Commander
Kind:
land
Rarity:
Rare
Temple of Mystery enters the tapped battlefield. When Temple of Mystery enters the battlefield, s...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and/or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (e.g. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '