Set:
Modern Horizons 3 Commander
Kind:
Creature—Frog
Rarity:
Rare
Trample Rampant Frogantua gets +10/+10 for each player who has lost the game. Rampant Fro...
Set:
Modern Horizons 3 Commander
Kind:
land
Rarity:
Rare
As Vesuva comes into play, you may choose a land in play. If you do, Vesuva comes into play tappe...
Set:
Modern Horizons 3 Commander
Kind:
Legendary Snow Land
Rarity:
Mythic
Dark Depths enters the battlefield with ten ice counters on it. 3: Remove an ice...
Set:
Modern Horizons 3 Commander
Kind:
land
Rarity:
Rare
T: Add C. 2, T: Thespian's Stage becomes a copy of target land, except it has this ability.
...
Set:
Modern Horizons 3 Commander
Kind:
Land—Urza's Power Plant
Rarity:
Common
T: Add C. If you control an Urza's Mine and an Urza's Tower, add CC instead....
Set:
Modern Horizons 3 Commander
Kind:
Land — Urza's Tower
Rarity:
Common
T: Add C. If you control an Urza's Mine and an Urza's Power-Plant, add CCC instea...
Set:
Modern Horizons 3 Commander
Kind:
Land — Urza's Mine
Rarity:
Common
T: Add C. If you control an Urza's Power-Plant and an Urza's Tower, add CC instead...
Set:
Modern Horizons 3 Commander
Kind:
Land—Gate
Rarity:
Common
Simic Guildgate enters the battlefield tapped. T: Add G or U.
“Mystery is beauty. Wi...
Set:
Modern Horizons 3 Commander
Kind:
Land—Gate
Rarity:
Rare
When Talon Gates of Madara enters the battlefield, up to one target creature phases out. T: ...
Set:
Modern Horizons 3 Commander
Kind:
Land—Gate
Rarity:
Common
T: Add 1. 2, T: Target creature gets +X/+X until end of turn, where X is the number of Gat...
Set:
Modern Horizons 3 Commander
Kind:
land
Rarity:
Uncommon
Simic Growth Chamber enters the tapped battlefield. When Simic Growth Chamber enters the batt...
Set:
Modern Horizons 3 Commander
Kind:
Land—Locus
Rarity:
Rare
T: Add C. 3, T: Target player mills a card for each Locus you control.
What once watc...
Set:
Modern Horizons 3 Commander
Kind:
Land—Desert
Rarity:
Common
Desert of the Indomitable enters the tapped battlefield. T: Add G to your mana pool. Cyc...
Set:
Modern Horizons 3 Commander
Kind:
Land—Desert
Rarity:
Uncommon
T: Add C to your mana pool. T, Pay 1 life: Add G to your mana pool. 1GG, T, Sacrifice a...
Set:
Modern Horizons 3 Commander
Kind:
Land — Cellar
Rarity:
Common
Hidden Cataract enters the tapped battlefield. T: Add U. 4U, T, Sacrifice Hidden Catar...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches, creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and/or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (e.g. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '